Wanderlust is a countdown to uncertainty.
As a group, you tell the story of a traveler getting ready to leave on a journey---and that journey could be death if you want to ball up your fist and plexus-punch yourself in the feels---but regardless it's going to change the wanderer, and there's no guarantee they'll come back.
Still, this is a game with a comfortable, thoughtful, introspective vibe to it. It's Ryuutama, but played before you play Ryuutama. The Wanderer is headed into danger and transformation, but they haven't left yet.
Wanderlust is 16 pages, with some nice black and white illustrations, and it's mostly a multiplayer storytelling game. You don't really roll dice and overcome challenges. You narrate and suggest and try to hit emotional beats that your group will appreciate.
Overall, I'd recommend this to anyone who wants an emotionally intense game about a little moment that often gets neglected in epic fantasy. Despite it being about beginnings, I think it also makes a really strong epilogue to a campaign, if you can figure out a way to match it to your narrative. Players who want mechanical challenge might get frustrated here, as that isn't what this is about, but players who want to feel something from their game will absolutely achieve that.
Minor sidenote: if you're downloading this for your computer/tablet, make sure you grab the "Screen-Ready" version. The booklet versions are designed to be printed, and will be chopped up and out of order if you read them on a screen.