A downloadable Storytelling Game

Buy Now$10.00 USD or more
I am about to go on a journey. If I ever come back home—I definitely won’t be the same.

But, that’s still a few days away. Today, I’ve got packing to do, family to wish good-bye, friends to have last drinks with, and lovers to give promises...
that I probably can’t keep.


Wanderlust is a storytelling game for 2-4 Players. You work together to tell the story of a single protagonist—The Wanderer—who is preparing to leave on an important journey.

The Players take turns framing a scene using a series of prompts and taking notes and sketching in The Wanderer's journal as the Wanderer says good-bye to the people and places that are important to them.

What's Included

  • Core Rules - A 32 page rule book explaining how to play the game.
  • Event Cards - A set of Event Cards to be printed onto card stock and cut along the crop marks.
  • The Wanderer's Journal - An 8-page booklet that serves as your character sheet. It is intended to be printed onto 2 double-sided sheets of letter-sized paper (flip on short edge) and folded into a booklet.
  • Roll20 Assets - A .zip file containing .jpg versions of the Event Cards and The Wanderer's Journal along with instructions for configuring and playing Wanderlust on Roll20.

Early Release

This is an early release version of the game. The main thing currently missing is the art, which is in progress. Updated files will be added here and available to anyone who has already purchased the game.

The final version of the game will include:

  • The complete Core Rules with B&W art in 3 formats: screen-ready, printable booklet, and spreads. It will be formatted for both letter-sized and A4 paper.
  • The Wanderer's journal in 3 formats: screen-ready, printable booklet, and spreads. It will be formatted for both letter-sided and A4 paper.
  • Double-sided Event Cards with Wanderlust's built-in safety rules included in the design of the back of the Event Cards.
  • An Appendix that will include facilitator advice, design notes, quick start settings, and alternate versions of the game, including a variation meant for creating backstories for Characters intended to be used in other TTRPGs.

Updates

[20 Aug 2020] Added a Roll20 Asset pack with instructions for playing Wanderlust on the Roll20 virtual tabletop.

[14 Jun 2020]   Added 5 new art pieces to the core rules.

[08 Jun 2020]   Uploaded updated Event Cards, reformatting them to tarot-sized cards with an updated black-and-white ink background.

[19 May 2020]   Added first set of art assets to the Core Rules (v01) with screen-ready, booklet, and spreads formatted for letter-sized paper. Also includes icons for safety tools added to Event Card backs (further art is still pending.)

[13 May 2020]   Early Release version released.



A Caffeinated Hedgehog Game
Written and Illustrated by Star West Morgan


Purchase

Buy Now$10.00 USD or more

In order to download this Storytelling Game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Wanderlust - Event Cards (Print and Play).pdf 1 MB
Wanderlust - Rules v02 (Booklet Cover).pdf 563 kB
Wanderlust - Rules v02 (Booklet).pdf 4 MB
Wanderlust - Rules v02 (Screen-Ready).pdf 39 MB
Wanderlust - Rules v02 (Spreads).pdf 1 MB
Wanderlust - The Wanderer's Journal v02 (Booklet).pdf 1 MB
Wanderlust - Roll20 Assets.zip 29 MB

Exclusive content

Support this Storytelling Game at or above a special price point to receive something exclusive.

Community Copies ($0)

Each copy purchased helps someone else get one if their budget doesn't enable them to pay the listed price. If you are unable to budget for a copy as priced, please claim one of these free copies for the community.

Development log

Comments

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(+1)

Wanderlust is a countdown to uncertainty.

As a group, you tell the story of a traveler getting ready to leave on a journey---and that journey could be death if you want to ball up your fist and plexus-punch yourself in the feels---but regardless it's going to change the wanderer, and there's no guarantee they'll come back.

Still, this is a game with a comfortable, thoughtful, introspective vibe to it. It's Ryuutama, but played before you play Ryuutama. The Wanderer is headed into danger and transformation, but they haven't left yet.

Wanderlust is 16 pages, with some nice black and white illustrations, and it's mostly a multiplayer storytelling game. You don't really roll dice and overcome challenges. You narrate and suggest and try to hit emotional beats that your group will appreciate.

Overall, I'd recommend this to anyone who wants an emotionally intense game about a little moment that often gets neglected in epic fantasy. Despite it being about beginnings, I think it also makes a really strong epilogue to a campaign, if you can figure out a way to match it to your narrative. Players who want mechanical challenge might get frustrated here, as that isn't what this is about, but players who want to feel something from their game will absolutely achieve that.



Minor sidenote: if you're downloading this for your computer/tablet, make sure you grab the "Screen-Ready" version.  The booklet versions are designed to be printed, and will be chopped up and out of order if you read them on a screen.

(+1)

Wow! Huge thanks for taking the time to look over my work and for your kind thoughts! I'm really glad you liked the game.

Also, I loved reading through Rod, Reel, & Fist, and I hope I'll get a chance to actually play it sometime soon!

(+1)

Wanderlust was a really cool read! And I'm glad you enjoyed Rodreel!

(+1)

Very nice to see you've more or less completed this game and are putting it out there!  I really enjoyed the few playtests I was involved in a few years ago.  Kudos!

Hey Davey! I'm glad you had fun way back when. I hope you get a chance to give it a whirl again and that you and the rest of your family are doing well.

(+1)

You too (my wishes for wellness to you and yours).  

Everyone is doing pretty well here.  My wife's law practice is slow for sure, but she's keeping the doors open.  Teaching high schoolers online is weird but some aspects are still very positive and cool even virtually.  Daughters are healthy and happy :)

Cheers.